歐陸風雲4開發日誌 | 5/22 印度階級與哥薩克政府
來自專欄 牧游社
牧游社 牧有漢化翻譯
EU4 - Development Diary -22nd of May 2018
DDRJake, Game Director EU4
Good day all! Today the team is all back and hard at work following an exhausting yet wonderful PDXCon. Thanks to everyone out there who contributed to its success by your presence. With our upcoming expansion now announced we return to talk in detail about the features and changes coming in Dharma.
大家吼啊!在經歷了令人筋疲力盡但精彩非凡的PDXCON之後,今天開發團隊都回到了崗位上並開始努力工作。感謝在場的每一個人,你們的出席為大會的成功添磚加瓦。鑒於我們的下一個擴展包現在已經宣布,我們回過頭來談談達摩Dharma中即將到來的特色內容和變更的細節。
Today we turn our attention to the much-teased Estates. To set the context for our changes Im first going to outline the logic that lead our infinite wisdom to make these changes. Estates were introduced as a feature in The Cossacks DLC and while they were intended to be an interesting mechanic aimed to deepening the internal politics of your realm, they fell short in a number of ways. There were very few types of Estates, leading to a lack of immersion when you were dealing with the same groups when playing as either France or Bengal. Additionally, they ended up posing as a nuisance in many areas of the game. Their land demands would often feel a burden and a chore for a player, especially after finishing up a hard-won war. We also found that their disasters ticking up at 80% felt rather counter-intuitive. 79% was absolutely safe but 81% is danger zone? Additionally, with the feature being a paid part of The Cossacks, we were in a tricky situation with what to do with it.
今天我們把注意力轉向被許多人批判的階級Estates系統。為了給我們的改變定下調子,首先我要概述引導我們的無限智慧做出這些改變的邏輯(睿智的蠢驢-200)。階級是在發布哥薩克Cossacks擴展包的時候作為一項特色內容引入遊戲中的。本來階級系統是打算成為一個加深你領地內政遊戲性的有趣機制,但該機制看起來在許多方面都有缺陷。階級的種類太少,導致缺少沉浸感,不論你在玩法國還是孟加拉,都在和同一組階級打交道。此外,階級在遊戲的許多方面都扮演了一些討人厭的角色,階級的土地要求往往感覺像是負擔,並且給玩家帶來繁瑣操作,尤其是在贏得一場艱難的戰爭之後。並且,我們也發現階級影響力超過80%觸發災難的機制也是反常識的。79%是絕對安全,但81%卻是危險領域?再者,由於階級是哥薩克Cossacks擴展包的付費內容,對於如何處理這個機制我們也感到頗為棘手。
As of the 1.26 Update, Estates shall be a free feature. This means that regardless if you own every expansion and immersion pack or if you have the base game and nothing more, you will have your estates in your nation, free to interact with, assign land to, reap rewards from and/or gain disfavour with and face internal strife. Coupled with this are some quality of life changes for Estates: No longer shall they demand a minimum amount of territory from your nation, leaving you free to choose if you want to indulge your various interest groups for their powerful support or shun them and forego the risks of them seizing power for themselves. Additionally, the aforementioned risk of disaster striking from overly powerful estates shall tick up when their influence is at 100% rather than the previous 80%
在1.26版本號升級中,階級將變為免費內容。這意味著無論你是否擁有任何擴展包或是沉浸包,即使你只擁有基礎遊戲且其它內容都沒有,遊戲中你的國家都會有階級。你可以自由地和他們互動,授予其土地,從中獲得獎勵和/或引發不滿,並面臨內部紛爭。與此相關我們也對階級系統做出了一些基礎遊戲體驗變動:他們不再要求在你的國家內獲得最低限度的一部分領土,使你能夠自由選擇是否為了他們的強力支持而放縱國內的各種利益群體,或是避開他們以免除他們自己奪取權力的風險。另外,上文提到過的階級勢力過大導致的災難將在他們的影響力達到100%而不是80%的時候觸發。
We are also free to further work upon the Estates system, which leads me nicely to the New Estates for India.
階級功能免費後,我們就也可以在階級系統上放開手腳進一步開發了,這使我們很好地引入了印度的新階級。
Indian nations will now have access to brand new Estates for the different Castes in the subcontinent. The following are available to nations in the subcontinent and largely replace the existing Estate types (merchant guilds, Clergy, Nobility) and are exclusive for owners of Dharma.
印度國家現在將能夠獲得全新的階級,代表次大陸上的不同種姓。次大陸上的國家都能夠獲得下面提到的階級,並很大程度上替代了現有的階級種類(商人公會,教士,貴族),並且是擁有達摩Dharma擴展包的玩家專有的內容。

Marathas
馬拉地人
While originally a term applied to all Marathi-speaking peoples, the Marathas have defined themselves as a caste of warriors. The Marathas are found both in their native home of Maharashtra and beyond, seeking opportunities for distinguished military service.
雖然這個術語最初是指所有講馬拉地語的人群,但馬拉地人認同自己為戰士的種姓階級。馬拉地人分布在其故土馬哈拉施特拉Maharashtra及其之外的地方,尋求機會提供傑出的軍事服務。
Available to all nations in the Indian Tech Group of culture group Dravidian, Western Aryan but not Rajput or Malvi culture.
印度科技組中所有文化組為達羅毗荼Dravidian、西雅利安Western Aryan但文化不是拉傑普特Rajput或馬爾瓦(摩臘婆)Malwa的國家都可用這個階級。
Depending on influence and loyalty, locally, Marathas impact on religious conversion chance while globally they impact on cavalry combat ability and army tradition
取決於影響力和忠誠度,馬拉地人階級在省份當地影響宗教轉化幾率,在全局影響騎兵戰鬥能力和陸軍傳統。
Interactions:
互動:Recruit Advisor招募顧問
Commandant, Half Price, Hindu Faith, Marathi Culture, Gives 15% Influence教官,維護費半價,印度教信仰,馬拉地文化,階級增加15%影響力。Requires 40% Influence要求40%影響力。Recruit from the Marathi徵募馬拉地人Give Manpower that increases with influence, costs 15 loyalty獲得人力並增加階級影響力,花費15%點忠誠度。Requires 30 loyalty, 40 influence要求30%忠誠度,40%影響力。
Benign Neglect of Marathi善意忽視馬拉地人Give loyalty and influence, increase autonomy in assigned provinces.階級獲得忠誠度和影響力,增加授予省份的自治度。Give 25% manpower modifier in provinces授予省份獲得25%人力修正。Requires 40 influence要求40%影響力。Demand MIL Support要求軍事支持
Gives Military power based on influence, costs 20 loyalty獲得基於影響力的軍事點數,花費20%忠誠度。Requires 30 Loyalty and 25 Influence要求30%忠誠度和25%影響力。Promote Maratha Nobility晉陞馬拉地貴族Gives 10 Influence and 15 Loyalty階級獲得10%影響力和15%忠誠度。
Brahmins
婆羅門
The Brahmins are the priestly caste of Hinduism. They are the keepers of ceremonies and scriptures, as few non-Brahmins are educated in Sanskrit literature. They command great respect from Hindus and non-Hindus alike, and sometimes take roles in government.
婆羅門是印度教的神職祭司種姓。他們是儀式和經文的保存者,因為很少有非婆羅門種姓受過梵文經典的教育。他們廣受印度教徒和非印度教徒的尊敬,有時也在政府中任職。
Available to all Hindu and Muslim nations in the Indian Tech Group.
印度科技組中所有印度教和穆斯林國家可用這個階級。
Depending on influence and loyalty, locally Brahmins affect unrest and institution spread, while globally they affect stability cost, devotion and tax.
取決於影響力和忠誠度,婆羅門階級在省份當地影響叛亂度和思潮傳播,在全局影響穩定花費、奉獻度和稅收。
Interactions:
互動:Demand ADM Support要求行政支持Gives Administrative power based on influence, costs 20 loyalty
獲得基於影響力的行政點數,花費20%忠誠。Requires 30 Loyalty and 25 Influence要求30%忠誠度和25%影響力。Seek Support of Brahmins尋求婆羅門支持Gives 15 loyalty, 10 influence for 5 prestige and 5 legitimacy階級獲得15%忠誠,10%影響力,並獲得5威望和5正統性。Switch Hindu Deity (Hindu only)切換印度教神祗(印度教專有)Let you switch your hindu deity before your ruler dies.
允許在你的統治者死切換印度教神祗。Requires 40 loyalty, 40 influence要求40%忠誠度和40%影響力。Seek Legitimacy (Muslim only)尋求正統性(穆斯林專有)Increase tolerance of heathens and religious unity for influence增加異端容忍度和宗教統一,階級獲得影響力。Requires 40 Loyalty, 20 influence要求40%忠誠度,20%影響力。Recruit Theologian
招募神學家Gain Half price Theologian Advisor, Hindu faith for 15 Influence獲得半價神學家顧問,印度教信仰,階級獲得15%影響力。Requires 40 Influence要求40%影響力。Make Generous Donation慷慨捐贈Pay money to gain 15 loyalty花費金錢獲得15%忠誠度。
Vaishyas
吠舍
In Vedic scripture, the Vaishya caste are laborers and agriculturalists of relatively low status. They have since branched out into more lucrative professions; merchants, craftsmen, men of money, they are the lifeblood of Indian commerce.
在吠陀經文中,吠舍種姓是社會地位相對較低的勞工及農民階級。現在這一定義進一步延伸到更能產生利益的職業上:商人、工匠這樣的有錢人,他們是印度商業的血脈。
Available to all nations in the Indian Tech Group Hindu nations.
印度科技組中的所有印度教國家可用這個階級。
Depending on influence and loyalty, locally Vaishyas impact on development cost and trade value, while globally they affect production efficiency and advisor cost.
取決於影響力和忠誠度,吠舍階級在省份當地影響發展成本和貿易價值,在全局影響生產效率和顧問花費。
Interactions:
互動:Demand DIP support要求外交支持Gives Diplomatic power based on influence, costs 20 loyalty基於影響力獲得外交點數,花費20%忠誠度Requires 30 Loyalty and 25 Influence要求30%忠誠度和25%影響力。Recruit Minter僱傭鑄幣師Give Hindu Master of Mint, Half Price for 15 Influence獲得鑄幣專家顧問,印度教,維護費半價,階級獲得15%影響力。Requires 40 Influence要求40%影響力。Draft Ships For War徵募戰船Gives Heavy Ships for 15 loyalty花費15%忠誠度,獲得重型戰艦Requires 30 loyalty, 40 influence要求30%忠誠度,40%影響力。Limited War Support有限戰爭援助Trigger War Taxes for 15 influence啟用戰爭稅,階級獲得15%影響力。Cooldown of 20 years, requires 30 loyalty冷卻時間20年,要求30%忠誠度。Ask for Contributions要求捐獻Gain money for 10 loyalty花費10%忠誠度獲得金錢。Needs 30 Loyalty要求30%忠誠度。
Rajput
拉傑普特人
The Rajputs are an ancient caste of honorable warriors and proud nobles. While the rugged land of Rajasthan is the heart of their power, Rajput nobility can be found throughout northern India and many great Rajas claim Rajput descent.
拉傑普特人是由光榮的戰士們與高貴的貴族構成的種姓。其勢力中心位於崎嶇險峻的拉賈斯坦,拉傑普特貴族遍布在印度北方,且許多偉大的王公拉者Raja都聲稱擁有拉傑普特人的血脈。
Available to all nations in the Indian Tech Group of culture group Hindustani, Eastern Aryan, Central Indian and Rajasthani or Malvi culture.
印度科技組中所有文化組為印度斯坦Hindustan、東雅利安Eastern Aryan、中央印度Central Indian和拉賈斯坦Rajasthan或馬爾瓦(摩臘婆)Malwa文化的國家都可用這個階級。
Depending on influence and loyalty, locally Rajputs affect manpower and defensiveness while globally they impact on manpower regain and fort maintenance costs.
取決於影響力和忠誠度,拉傑普特人階級在省份當地影響人力和防禦力量,在全局影響人力獲得和堡壘維護費用。
Interactions:
互動:Spawn Rajput Regiments召集拉傑普特兵團Capped by amount of provinces given to Rajput上限受拉傑普特人控制省份數量影響。Have -25% Drill Decay, 5% Discipline modifier擁有-25%訓練度衰減和+5%紀律的修正。Can』t have more regiments of Rajput than you have provinces assigned to them無法擁有超過階級所有省份數量的拉傑普特兵團。Costs 15 Loyalty and 5 Influence花費15%忠誠度,階級獲得5%影響力。Requires 50 loyalty and 40 influence要求50%忠誠度和40%影響力。Recruit Rajput General僱傭拉傑普特將軍Should spawn a General with +1 Fire base for 20 Influence生產將領,擁有+1火力修正,階級獲得20%影響力。Takes Rajput name from the Rajasthani culture將領有拉賈斯坦文化的名字。Requires 30 Loyalty, 40 Influence要求30%忠誠度和40%影響力。Promote Purbias提拔東拉傑普特人(普爾比亞人)Apply Rajput Regiment Only Modifier提供僅對拉傑普特兵團生效的修正。Give 10% Land Fire Damage, 5% Discipline給予10%火力傷害和5%紀律修正。Costs money and gives Autonomy to provinces花費金錢並增加階級省份自治度。Exempt Officers from Jaziya (muslim only)免除軍官人頭稅(穆斯林專有)Increase Loyalty by 15 for money花費金錢增加15%忠誠度。Requires 20 Influence要求20%影響力。Promote Rajput Nobility晉陞拉傑普特貴族Give 15 Loyalty and 10 Influence for 5 Prestige階級獲得15%忠誠度和10%影響力,並獲得5威望。Demand MIL Support要求軍事支持Gives Military power based on influence, costs 20 loyalty基於影響力獲得軍事點數,花費20%忠誠度。Requires 30 Loyalty and 25 Influence要求30%忠誠度和25%影響力。
Jain Community
耆那教社區
Jainism is no longer a dominant or politically favored faith in India, but the Jains are far from irrelevant. They have found a niche in moneylending and bureaucracy that makes them an asset to any state that offers them patronage.
耆那教不再是印度主流及受政治偏向的宗教了,但耆那教徒遠不能說是無關緊要的群體。他們在貸款業及官僚體系中建立起了立足之地,使得他們對任何願意提供庇護的土邦來說都是極為重要的人才。
Available to all nations in the Indian Tech Group of Hindu faith or replaces the Burgher Estate for Indian Muslims.
印度科技組中所有印度教國家可用這個階級,以及印度穆斯林國家中會以這個階級替換市民階級。
Depending on influence and loyalty, locally the Jains affect state maintenance, manpower and tax, while globally they impact on interest rates, construction costs and construction speed.
取決於影響力和忠誠度,耆那教徒階級在省份當地影響領地維護費、人力和稅收,在全局影響利率、建築成本和建造速度。
Interactions:
互動:Loan Interaction進行貸款Create a Jain earmarked loan that has reduced -0.5/-1.0 interest depending on influence. It will remain at that fixed interest until paid off regardless of the nations interest rate.創立一項耆那教專有貸款,基於影響力會降低-0.5/-1.0的利率。該貸款不受國家利率影響且在完全付清前保持該固定利率+10 influence階級獲得10%影響力。Patronize Jain Families庇護耆那教家族Increase loyalty with 15 and influence with 10.增加15%忠誠度和10%影響力。Cost 5 prestige花費5威望。Commission Jain Scripture允許耆那教經文Increase 15 Loyalty, costs money增加15%忠誠度,花費金錢。Requires 30 Influence要求30%影響力。Build Jain Temple (once per 20 years)建立耆那教寺廟(每20年可用一次)Get 10% development cost and one extra base tax in random Jain assigned province提高10%發展成本,授予耆那教徒省份中任意一個獲得1額外稅基。Gives +15 Influence階級獲得15%影響力。Requires 40 Influence要求40%影響力。Investigate Corruption調查腐敗Lose 2 Corruption, gives 10 Influence失去2點腐敗值,階級獲得10%影響力。Needs 60 Influence, 40 Loyalty要求60%影響力,40%忠誠度。Demand DIP support (If Muslim)要求外交支持(穆斯林專有)Gives Diplomatic power based on influence, costs 20 loyalty基於影響力獲得外交點數,花費20忠誠度。Requires 30 Loyalty and 25 Influence要求30%忠誠度和25%影響力。
Quite the impact for the subcontinent, but where does that leave owners of The Cossacks? Cossack owners will still exclusively have access to the titular Cossack estate type, as well as the Dhimmis and Tribes. We have also decided that The Cossacks owners will, with the 1.26 Update, also get the new feature to Play as breakaway Cossack Nations.
這次更新對次大陸來說確實有顯著影響,但哥薩克擴展包的擁有者們又如何呢?擁有哥薩克的各位玩家仍然專有標題里提到的哥薩克Cossack階級,同樣還有齊米Dhimmis以及部落Tribes階級。我們還為哥薩克的擁有者在1.26版本號更新中加入了可以遊玩的新特色內容,扮演叛亂放出的分離哥薩克國家。

When the Cossacks disaster is triggered, you will have the option to play as said Cossack nation. You will be given the unique Power Structure reform Sich Rada granting tremendous cavalry bonuses, while having access to your own Government Interactions:
當哥薩克災難觸發時,玩家可以選擇扮演哥薩克國家。此舉會讓玩家獲得獨特的權力結構Power Structure(第一級)的政府改革,錫奇拉達Sich Rada(校註:Sich為扎波羅熱哥薩克的本部錫奇,Rada意為大會,此處取音譯),並獲得龐大的騎兵加成,同時也會有自己獨特的政府互動:
Adm: Receive Fleeing Serfs
行政:接收逃亡農奴Get Random development in a province of a culture/religion that is repressed by another nation.在一個有被其他國家壓迫的文化/宗教的省份獲得隨機發展度。Repressed culture means it is not primary or accepted.受壓迫文化意味著它不是主流或被接受的文化。Repressed religion means it is not the religion of that nation.受壓迫宗教意味著它不是那個國家的國教。DIP: Organize Raiding Parties外交:組織劫掠團+1 Hostile Attrition+1敵對損耗。+10% Movement Speed+10%移動速度。Mil: Raise Cossack Host軍事:召集哥薩克區軍隊Spawn Cossack units like the Cossack Estate interaction.像哥薩克階級互動一樣生成哥薩克部隊單位。

To recap:
概括來講:
The Estates System is now free to all players as of the 1.26 update
階級系統現在在1.26版本號中對所有玩家都是免費內容。Dharma Owners will gain access to the new Indian Caste estates擁有達摩Dharma擴展包的玩家現在可用新的印度種姓階級。Owners of The Cossacks will have access to the Tribes, Dhimmi and Cossack estate types, while also gaining the new Breakaway Cossack Government to play as.擁有哥薩克Cossacks擴展包的玩家可以使用部落、齊米以及哥薩克類型的階級,同時也可以使用新的分離哥薩克政府Breakaway Cossack Government。
Thats quite the lot for today, hopefully it makes up for the scandalously late dev diary courtesy of the exciting yet exhausting weekend of PDXCon2018. Next week, hmm, how about we take a look at how were furthering our content for the Mission Trees introduced in Rule Britannia? Sounds great, see you then!
今天講的內容不算少了,希望這能補償一下因為周末的PDXCON2018帶來的亦可賽艇但也搞得我們筋疲力盡後導致開發日誌延遲的問題。下周嘛,大家尋思聽一下我們會怎麼進一步開發統治吧不列顛尼亞中引入的任務樹系統如何?俺尋思不錯,到時候見!
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