Stellaris開發日誌#123 | 8/30 行星重做Ⅲ

Stellaris開發日誌#123 | 8/30 行星重做Ⅲ

來自專欄牧游社90 人贊了文章

Stellaris開發日誌#123 | 8/30 行星系統重做(四篇其三)

牧游社 牧有漢化翻譯

Stellaris Dev Diary #123 - Planetary Rework (part 3 of 4)

Wiz, Game Director Stellaris

Hello everyone and welcome to another Stellaris development diary. Today were going to continue on the topic that we started on in Dev Diary #121: The Planetary Rework coming in the 2.2 Le Guin update. As this is a massive topic that affects many areas of the game, weve split it into four parts. Todays part is going to be talking about Happiness, Stability and Crime.

大家吼啊,歡迎來到新一篇Stellaris開發日誌。今天我們討論的主題仍然是我們在開發日誌#121就開始的,並在2.2版本號勒吉恩Le Guin更新中將要到來的行星重做。由於這是個影響遊戲多個方面的重要主題,我們將其分為了四個部分。今天的內容將提到幸福度Happiness穩定度Stability犯罪率Crime

Planet Stability

行星穩定度

In the Le Guin update, Planetary Stability is the most important factor for determining the productivity and prosperity of your planets. Planetary Stability represents the overall political stability on a planet, and is influenced by a large number of factors such as Pop Happiness, Housing, Amenities, Crime and so on. Planetary Stability ranges from 0 to 100% and has a base level of 50%. A Planet that has at least 50% stability will gain bonuses to resource production and immigration pull, while a planet that drops below 50% stability will experience penalties to resource production and increased emigration push. Below 40% stability, unrest events such as hunger strikes, terrorist bombings and so on may start to occur, which can further lower stability down below the threshold for an armed revolt to start. Were still looking into which parts of the previous Unrest events we want to keep, replace, or convert to the new Crime system, so the exact way in which unrest events and armed revolts will work is not fully decided at this point, and well likely cover it more in detail in a future dev diary.

勒吉恩Le Guin更新中,行星穩定度Planetary Stability是決定行星生產力和繁榮度的最重要因素。行星穩定度代表著一顆星球上的整體政治穩定度,並受到諸如人口幸福度Pop Happiness住房Housing康樂設施Amenities犯罪率Crime等眾多因素的影響。行星穩定度的範圍為0至100%,而基礎的穩定水平是50%。一顆行星擁有不低於50%的穩定度時,其將會得到一些資源生產以及遷入引力Immigration Pull的增益,而低於50%時則會受到資源生產的懲罰並增加其遷出動力Emigration Push。如果低於40%穩定度的話,行星將可能開始出現諸如絕食抗議、恐怖爆炸等騷亂事件,這又將會進一步降低穩定度,並使其低於武裝叛亂開始的閾值。我們仍在考慮之前的哪些騷亂事件要保留下來,或是被替換,或是轉換為新的犯罪率Crime系統。當下而言,具體哪些騷亂事件和武裝叛亂會保留仍未完全確定,我們可能會在未來的開發日誌中討論更多細節。

Pop Happiness and Approval Rating

人口幸福度和支持率

Pop Happiness is a major factor in determining planet stability. Each Planet that contains at least one Pop with free will has a Pop Approval Rating value that is the average happiness of the Pops, modified by their Political Power. Each Pop has a Political Power value that depends on their stratum and living conditions - for example, a Ruler Pop living in a Stratified Economy will have an immense degree of Political Power, and their happiness may be more important than that of even a dozen Worker Pops. However, even Pops with no political power at all can still drag down your Approval Rating, so a planet with a vast mass of angry slaves will need some Rulers to keep them in line. On the individual Pop level, Happiness no longer affects productivity, so to ensure your planets are productive you now only need make sure your Stability level is high, and whether you achieve that stability with a happy populace or ruling with an iron fist is up to your ethics, policies and general playstyle preferences. Individual Pop Happiness is not entirely without effect though, as the happiness of a Pop determines how likely it is to adopt your governing ethics, and also affects how much Crime it generates (see below for further details).

人口幸福度Pop Happiness將是決定行星穩定度的主要因素。每個至少擁有1個自由意志人口的行星將會有一個人口支持率Pop Approval Rating數值,該數值是人口幸福度的平均值,並受到各個人口所擁有政治權力的權重修正。每個人口都會擁有自己的政治權力值,這個值取決於他們的階層和生活條件——舉個栗子,一個生活於階序制經濟Stratified Economy下的統治者階層人口會擁有巨大的政治權力,他們的幸福度可能比一打勞工人口的幸福更加重要。但是,即使沒有政治權力的人口也會拉低你的支持率,所以如果一個星球擁有大量憤怒的奴隸的話,你會需要一些統治者來管理他們。在單個人口的層面上來說,幸福度不再影響生產力,所以為確保行星的生產,你現在只需要保證高水平的穩定度,實現穩定的手段可以是幸福的民眾或使用鐵腕統治,這取決於你的思潮、政策及整體玩法偏好。個體人口的幸福度並非完全沒有影響,因為人口的幸福度將決定他們接納你政府思潮的可能性,並也會影響其產生的犯罪率(詳情參見下文)。

Amenities

康樂設施

As part of trying to consolidate systems relating to happiness weve added a new value called Planet Amenities. Amenities represents infrastructure, facilities and jobs dedicated to fulfilling the day-to-day needs of the population. In order to not suffer penalties, a planet needs at least as many Amenities as it has Infrastructure, and any Amenities above or below that number cause increased/decreased Pop Happiness, respectively. Capital Buildings and many Ruler jobs produce a base amount of Amenities and may be sufficient for a sparsely populated mining world, but urbanized planets will likely need to dedicate part of their infrastructure to Amenities-producing jobs such as Entertainers to keep the population happy. Many of the things that used to directly increase Happiness in the old Tile system (such as Domestic Servants or certain special buildings) now produce Amenities instead, and direct Happiness-buffing modifiers have been made rare, so keeping your entire population perfectly happy is now something that requires dedication and resources, rather than just a matter of throwing down a couple of buildings and calling it a day.

作為嘗試加強幸福度與行星系統相關聯程度的一部分,我們添加了一個新的數值,即行星康樂設施Planet Amenities康樂設施象徵著致力於滿足人口日常需求的基礎設施、設備以及職業。為了避免受到懲罰,一個行星至少需要擁有與基礎設施數量相同的康樂設施,任何超過或少於這個數字的康樂設施都將帶來顯著的人口幸福度增加/減少。首府建築以及許多統治者階層的職業將提供基礎的康樂設施數值,可能足以滿足人口稀少的礦業世界的需求,但城市化星球將會需要分出部分基礎設施來劃給產出康樂的職業,提供諸如表演藝人Entertainers的職業以保持人口愉悅。許多在過去的地塊系統中直接提高幸福度的事物(比如家庭傭人Domestic Servants或具體的特殊建築),現在都將提供康樂設施,而直接的幸福度修正將會變得很少見,所以現在保持你的所有人口都擁有完美的幸福度將需要一些犧牲與資源投入,而非簡單地丟下幾座建築就完事了。

Crime

犯罪率

Something else that we wanted to achieve with the new system was to create the potential for social and political unrest without necessarily having it take the form of a direct penalty or revolt, especially on heavily populated worlds. Crime is a value generated by all virtually all Pops with free will, and can vary between 0 and 100% on a planet. Happy Pops produce less crime, while unhappy Pops produce more crime, but only Pops at a perfect 100% happiness produce no crime at all. Crime has no actual direct penalty, but instead may result in events such as smuggler rings or organized crime taking root on the planet. These events and conditions are generally detrimental, but may also open up certain benficial opportunities and decisions that would not be available on a planet with perfect law and order. Nonetheless, a very high level of Crime is generally something to be avoided, as crime can lower stability and also result in Pops leaving their ordinary jobs and moving into special Crime jobs that appear on the planet and which take resources away from your empire rather than producing them. To combat Crime, you can build buildings such as Precinct Districts that create crime-suppressing Enforcer jobs. In general, empires that rely on repression and inequality to keep their Pops in line will need to employ more Enforcers, but there will also be other ways to manage Crime, possibly including ways to integrate the criminal enterprises as a fixture in your society (the exact details on this is still very much something thats a work in progress).

我們希望通過這個新的行星系統實現的另一件事,就是創造社會和政治動蕩的可能性,而不必以直接懲罰或叛亂的形式出現,尤其是在人口稠密的世界中。犯罪率Crime是由幾乎所有擁有自由意志的人口所產生的,在一個行星上可以在0-100%之間變化。幸福的人口產生較少的犯罪,而不幸福的人口產生更多的犯罪,但只有100%幸福的人口才會完全不產生犯罪。犯罪率沒有實際的直接懲罰,但取而代之的是它可能會導致各種事件,例如走私鏈或有組織犯罪在星球上紮根等。這些事件和情況通常是有害的,但也可能帶來某些在擁有完美秩序和法律的星球上不可能出現的某些獲利機會與選擇。儘管如此,非常高的犯罪率水平通常依然需要被避免,因為犯罪會降低穩定度,也會導致人口離開他們的日常職業,他們會選擇從事在星球上出現的特殊的違法職業,而這會將資源從你的帝國中抽走而非生產出來。為了與犯罪做鬥爭,你可以建立一些建築,比如警務區Precinct Districts,以提供鎮壓犯罪的執法者Enforcer職業。一般來說,依賴壓迫和不平等來管理民眾的帝國需要僱傭更多的執法者,但也有其他控制犯罪的方式,可能包括整合犯罪集團以作為你社會的穩定器等等(具體細節仍然處於開發過程中)。

Thats all for today! Next week well continue with the final part of the Planetary Rework dev diaries, on the topic of Machine Empires, Hive Minds, Habitats and other mechanics that are changing alongside the Planetary Rework.

這些就是今天的全部內容了!下周我們將會繼續行星重做開發日誌的最後一部分,主題是機械帝國Machine Empires蜂群思維Hive Minds棲息地Habitats,以及其它伴隨行星重做改動的機制。

翻譯:格拉摩根

校對:三等文官猹中堂 萬豪頓

歡迎關注鬥魚主播小牧Phenix

歡迎關注牧游社微信公眾號和知乎專欄!微信公眾號近期改版為信息流,歡迎置頂訂閱不迷路,即時獲得推送消息!

歡迎加入牧有漢化,致力於為玩家社群提供優質內容!翻譯人員募集中!


推薦閱讀:

如何評價歐陸風雲4新DLC《達摩》 (Dharma)?
p社遊戲能有多魔幻?
如何評價P社的新遊戲Surviving Mars?
如何評價鋼鐵雄心4新dlc ?炮手就位?(Man The Guns)?

TAG:群星遊戲 | P社遊戲 | Paradox公司 |