帝皇:羅馬開發日誌#17 | 9/17 人物角色與互動

帝皇:羅馬開發日誌#17 | 9/17 人物角色與互動

來自專欄牧游社54 人贊了文章

牧游社 牧有漢化翻譯

Imperator - Development Diary #17 - 17th of September 2018

Johan, EVP Creative Direction

Hello and welcome to the 17th development diary for Imperator. This time well talk a bit more about characters and how you interact with them.

大家吼啊,歡迎來到帝皇:羅馬的第17篇開發日誌。這次我們會稍微深入討論一下人物角色以及你將如何與他們互動。

Back in the 7th development diary we talked about Characters for the first time and talked about their attributes, traits and stats. If you havent read it yet, I recommend going back to read it HERE.

回首第7篇開發日誌,那時我們第一次介紹了人物角色,並談到了他們的屬性、特質和數值。如果你還沒讀過這篇日誌,我建議戳這裡倒回去讀一下。

We did not talk about health in that development diary, except mentioning the fact that one of the categories for traits were health-related. In the original Rome 1 & in the Crusader Kings series, health is a hidden value that the player never sees, which impacts hidden probabilities of when you die.

我們並沒有在那篇開發日誌中談及健康Health的問題,只是提到了「某類特質是與健康相關的」這一事實。在最初的羅馬I和CK系列中,健康是玩家不可視的隱藏數值,而它影響到玩家何時死亡的隱藏概率。

In Imperator health is a value between 0 and 100, and when it reaches 0, that character dies. Health related traits affects this each month, but dont expect that a brain-damaged frail leper to have a long life-expectancy.

帝皇:羅馬中,健康值是介於0到100之間的數值。當它歸零的時候,人物角色就會死亡。與健康相關的特質會每個月對健康值產生影響,但也別抱著僥倖心理去指望一個大腦受損又體弱的麻風病人能活很長久。

Holdings is another thing I promised to talk about. Each character can have holdings in one city. A governor picks a city in the province she is governing as where hell have his holdings, while a general picks one from the cities he may have conquered. A character with a holding will get income from that city until death, or until otherwise forced to relinquish it.

封地Holdings是我曾承諾介紹的另一項內容。每個人物角色都可以選擇一座城市作為封地。一個省總督可以從她管理的省份里選擇一座城市作為封地,一個將軍可以從可能已被他征服的城市裡選擇。擁有封地的角色將從該城市獲得收入直到該人物逝世,或是因故而被迫放棄它。

Income ties into another concept I』d like to touch upon in todays diary, ie Wealth. Each character have a pool of money that they may use to their own benefit. Characters gain money, if they have an office that pays them, or if they are a governor that can use their corruption to enrich themselves, or if they have holdings.

收入牽扯到我今天要談及的另一個概念,即財富Wealth。每個人物角色都可以擁有一筆為己所用的金錢。如果他們有官職,或者是一個可以中飽私囊的省總督,亦或是擁有封地,人物角色就可以獲得金錢。

So how do you interact with these characters then? Well, Imperator has lots of different ways, besides the normal event interactions like most of our games, we also have the direct character interactions..

那麼你要如何與這些角色互動呢?在帝皇:羅馬里有很多種不同的方式,除了大多數像我們開發的遊戲一樣的正常事件互動以外,我們還有直接的人物角色互動。

Character Interactions usually have costs in power and or gold, and some have different chance of success as well, and in Republics, some of the character interactions require senate approval as well.

人物角色互動通常需要花費點數或金錢,有些互動的成功幾率也不相同,而且在共和國里,某些人物角色互動還需要元老院的批准。

Appoint Dictator - Can be done on your ruler in a republic when at war or civil war, and it will allow him to do any diplomacy or character interaction without Senate interfering until the end of the war.

任命獨裁官 – 在戰爭或內戰期間可用於共和國,直到戰爭結束前,此人都可以在不經元老院干預的情況下進行任何外交或人物角色互動。

Assassinate - You can attempt to assassinate a foreign character.

暗殺 – 你可以嘗試暗殺別國角色。

Banish - To force a character you have previously imprisoned to leave your country.

放逐 – 強迫你之前囚禁的人物離開你的國家。

Bribe - Increases the loyalty of that character.

賄賂 – 提高該角色的忠誠度。

Execute - Permanently move a prisoner to another plane of existence.

處決 – 將一名囚犯永久性地送去另一個位面。

Free Hands - Increases Loyalty and Corruption if that character is one of your Governors.

放寬束縛 – 提升省總督角色的忠誠度與腐敗度。

Hold Games - With a ruler in a republic, you can spend states money to increase the popularity of the current ruler.

舉辦競賽 – 在共和國擁有統治者的情況下,可以花費國家資金來提升現任統治者的支持度。

Imprison - Attempt to relocate someone to a more secure area for future processing.

監禁 – 嘗試將某人轉移到更安全的地方,以候將來處理。

Inspire Disloyalty - Reduces loyalty and increases corruption of a foreign character.

鼓動不忠 – 降低他國角色的忠誠度並增加其腐敗度。

Loan - To get money from a wealthy character. They may want it back though.

借款 – 從一個富有的角色那裡獲得金錢,不過他們可能會回來討債。

Marry Ruler - If different gender and both ruler and character is unmarried.

統治者成婚 – 當兩個性別不同的角色都為統治者且都未婚時可用。

Recruit - To get a character leave a foreign nation and work for you.

招募 – 讓某個角色離開別國並為你效力。

Recruit General - Get a disloyal foreign general to leave his nation and join your nation. With his army.

誘降將領 – 讓一個不忠的別國將領背離國家,帶著他的軍隊加入你的勢力。

Release Prisoner - For bleeding-heart liberals..

釋放囚犯 – 為某些濫好人的自由派所設的功能...

Repay Loan - Sadly you can』t imprison and execute people you owe money…

償還貸款 – 很遺憾你不能囚禁並處決你的債主...

Sacrifice Prisoner - Some religions allow you to sacrifice prisoners taken in war, making your tribesmen happy and productive, and making it easier to stay tribal.

獻祭囚犯 – 有些宗教允許玩家獻祭囚犯,以此提升部族的滿足度以及生產力,同時讓維持部落制更簡單。

Seek/Stop Treatment - For characters with bad health that you need to live longer or shorter.

尋求/停止治療 – 根據你的需要來控制那些身體不佳的人物生命長短的選擇。

Seduce Governor - Convincing a foreign governor that it』s far better to officially say they are part of your nation, while they regretfully report that about 105% of all collected taxes were lost due to bad harvests and bandits to your government.

誘降省總督 – 說服一個別國總督,讓他相信正式宣稱該省份屬於你的國家是一個明智有益的選擇,同時讓他很遺憾地上報該省所徵稅收的105%因歉收與匪患而丟失了。

Smear Character - To reduce the popularity of a character.

誹謗角色 – 降低一個角色的支持度。

There may be more interactions added through development, and they are 100% created by scriptfiles., and here is an example of the simple Hold Triumph interaction.

後續開發過程中可能會添加更多互動,並且它們是百分百通過腳本文件創建的。這裡是簡單的舉辦凱旋儀式Hold Triumph行動的例子。

hold_triumph = { on_other_nation = no on_own_nation = yes sound = "event:/SFX/UI/Character/sfx_ui_character_hold_triumph" potential_trigger = { hidden:scope:target = { is_alive = yes } } allowed_trigger = { hidden:scope:actor = { can_pay_price = hold_triumph custom_tooltip = { text = "TRIUMPH_RECENTLY_HELD" NOT = { has_variable = triumph_recently_held } } } scope:target = { is_adult = yes days_since_last_victory < 720 } } effect = { scope:actor = { pay_price = hold_triumph set_variable = { name = triumph_recently_held value = 1 days = 365 } } scope:target = { add_loyalty = loyalty_huge add_popularity = popularity_huge }} }

Stay tuned, there are more things to talk about characters in Imperator, like ambitions and loyalty, but next week well go into the Latin Military Traditions.

請記得繼續跟進,我們之後還會提及更多關於帝皇:羅馬里人物角色的內容,比如野心Ambitions忠誠度Loyalty,不過下周我們將會介紹拉丁軍事傳統。

翻譯:子炎君

校對:三等文官猹中堂 zzztotoso

歡迎關注鬥魚主播小牧Phenix

歡迎關注牧游社微信公眾號和知乎專欄!微信公眾號近期改版為信息流,歡迎置頂訂閱不迷路,即時獲得推送消息!

歡迎加入牧有漢化,致力於為玩家社群提供優質內容!翻譯人員募集中!

推薦閱讀:

【塔西佗親筆】公元1世紀羅馬騎兵
歷史上的今天——330年5月11日,君士坦丁堡被定為羅馬帝國的首都。
享譽世界的羅馬帝國
《羅馬書》注釋正文 第七章

TAG:羅馬 | P社遊戲 | Paradox公司 |